And the same with JJPs newest addition to their lineup, Guns ‘n Roses (GNR)! GNRs playfield layout is significantly different from the standard to the LE/CE. In Wonka, they added the Wonkavator to the LE and CE editions which is a cool cross-game ball locking mechanism. But what are you getting for that 26% increase in price? If I had just saved 15% by switching to Geico, I still wouldn’t have enough money to make up the difference at 26% between the PRO and PREMIUM Stern pinball machines… meaning it’s not insignificant. Here are the average prices for the PRO and PREMIUM AIQ at launch/release shipped New in Box: So let’s only compare the PREMIUM to the PRO. They’re buying an image, trim, aesthetics, and maybe bragging rights. The people who buy an LE version of a pinball machine are buying something other than a better time on the same machine. NOTE: This will not be even a little accurate A Quick Breakdownįirst, let’s not compare the LE to the PRO. How do you perform a cost benefit analysis on something as subjective as this? Eh… it’s tough but let’s give it a try anyways. Is it worth the extra money to upgrade from the PRO to the PREMIUM/LE when there is a good chance that some mech will be faulty? Is playing a broken game fun? Justification 2: Marvel ramp that DOES NOT reject and feels quite satisfying. The PRO has a spinner in place of the Capt. 50% or more!! I have video after video while streaming where I hit the shot perfectly and it was horrifically rejected right back out and often went straight down the middle. Marvel ramp rejected more than 50% of the time. The PRO version of AIQ doesn’t have the raising disk/subway which is a bummer because it’s pretty (I like all the RGB lighting) and kind of fun, but the Capt. Looking back, I can tell you that I immediately regretted this purchase. And do you know what I’ve learned after all this time… The PREMIUM/LE models are only in VERY RARE cases worth it. Now AIQ represents the 4th time I’ve purchased a New in Box pinball machine at a level higher than PRO (or whatever name they give the base model by each manufacturer). SPOILER: I bought the PREMIUM thinking it really WAS worth the $2,000.00 for the extra features. But is the raising/spinning disk, subway, and Capt. Do I want more games with less “stuff” or less games with more “stuff”?įor example, should I purchase Stern’s Avengers Infinity Quest PRO or the PREMIUM for an additional $2,000.00? And AIQ is a great example because the PREMIUM contains quite a few toys that change the way the game is played. More specifically I wanted to address this weird situation that keeps coming up and I constantly flip/flop with how best to tackle it every few months. Let’s put aside all of the questions regarding building a balanced gameroom and instead focus on budget because that’s what has driven me to make some changes to my own collection this week. Or more specifically how the budget conscious should consider… Gamerooms Are Better with Base Model Pinball Machines But this one is going to be focused on choosing the right models for your games. In the next article we’ll dive into the above questions about the different ways to build cohesion into your gameroom. NOTE: This is part 1 of a series on building gamerooms. I assume quite a few of us need to consider how many games fit in your collection? Are you constrained by physical requirements or budget? I know that I am most-definitely constrained by budget and room right now. Or are you living in the land of nostalgia and want the games you grew up playing with friends and loved ones? Maybe you’re looking for a balance across generations/decades of pins? Like an EM, an early SS, an 80s pin, a 90s pin and then a few newer games? Just having a bunch of pinball machines is a start, but what if all of your pinball machines are brutal AF? Is that what you want? Or what if all of your machines are long-playing like The Hobbit & Lord of the Rings? To do it well takes time, money, and a surprising amount of forethought. Building a Game RoomĬreating a gameroom is no small feat. There are many factors to designing a fun/balanced/awesome gameroom and I’m by no means an expert but I’ve got a thought process behind the above two sales/trades and this isn’t the first time I’ve done something like this that impacts my overall gameroom so let me attempt to walk through what may seem like ridiculous logic.
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